﻿using System.Collections.Generic;
namespace RayDen.RayEngine.VertexFramework {
    public class PathVertexBuffer : List<PathVertex> {

        public int LastVertexIndex { get { return this.Count-1; } }

        public PathVertexBuffer(){}
        public PathVertexBuffer(int cap) : base(cap) { }
        public PathVertexBuffer(IEnumerable<PathVertex> caps) : base(caps) { }
    }
}
